long sleeve dress tunic Luxury Cotton Shirt Dress
SKU: 39009823482
long sleeve dress tunic

long sleeve dress tunic Luxury Cotton Shirt Dress

Sale price$23.01 Regular price$25.57
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Size: 4

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Description

long sleeve dress tunic Luxury Cotton Shirt DressInspiration: One of Elizabeth Taylors most iconic roles is as Maggie the Cat in Cat on a Hot Tin Roof, and so are her costumes designed by the equally iconic, Helen Rose. Elizabeth Taylor only wore three outfits throughout this film and the iconic white chiffon dress was supposed to be a shirt dress, but Helen Rose knew Liz would never go for that style. This dress is similar to our Maggie shirt and this dress pays homage to the legendary costume

Inspiration:

One of Elizabeth Taylor’s most iconic roles is as “Maggie the Cat” in Cat on a Hot Tin Roof, and so are her costumes designed by the equally iconic, Helen Rose. Elizabeth Taylor only wore three outfits throughout this film and the iconic white chiffon dress was supposed to be a shirt dress, but Helen Rose knew Liz would never go for that style. This dress is similar to our Maggie shirt and this dress pays homage to the legendary costume designer. Elizabeth Taylor’s wardrobe in Cat on a Hot Tin Roof showcases Helen Rose’s attention to detail in styling, fabric and fit — details that echo Senza Tempo’s style and design ethos.

Why we love it:
  • The classic shirt dress is a wardrobe staple and we wanted to create a polished yet versatile option when launched our shirting capsule collection.
  • This relaxed pull-over tunic dress looks like a button-down only there aren’t any buttons, so you never have to worry about them popping off or pulling at your chest.
  • The kimono sleeve and longer tunic style gives you extra room in the arm and shoulder, and a more relaxed fit.
  • This fabric is slightly thicker than the white cotton pique the Maggie and Debra shirts are made from, but is made in the same mill in Switzerland.
  • The crisp Swiss cotton pique lends an air of polish to the style while making it forgiving when it comes to wrinkles.
  • While we love the idea of a no iron white shirt, we don’t love the chemicals that go into making them that way. The texture of the pique masks wrinkles for days when you don’t feel like ironing.
Fit notes and construction details:
  • This dressy yet casual shirt dress has a roomy fit, but is not oversized. If you want an oversized fit, we suggest selecting one size up.
  • Sleeves hit at wrist and feature a French-inspired cuff that can be turned back for a polished rolled shirt-sleeves look.
  • 100% Swiss cotton pique.
  • Size Guide >
  • Made in Los Angeles.
About the fabric:
  • The Helen is made from a Swiss cotton pique from one of the finest mills in Switzerland. The fabric meets the Swiss+ Cotton standards.
  • The key attributes that distinguish Swiss+ certified cotton is that the raw material can only be extra long staple cotton (ELS) which is only 1% of the cotton produced in the U.S. and Egypt. The fibers must be at least 35.7mm. The length of the cotton fiber is what gives it its strength and makes this cotton 40% stronger than average cotton.
  • Swiss expertise in the production (at least 67% of the value add to the raw material must be done in Switzerland to meet the Swiss+ standard) helps further distinguish Swiss+ cotton from other production centers.
  • The mill produces all fabrics to Oekotex standards.
Care:
  • The Helen can be washed at home on the delicate cycle (cold water only).
  • Lay flat or hang to air dry. Cool iron though the texture of the cotton pique fabric makes it forgiving when it comes to wrinkles.
  • Helen can also be dry cleaned.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 39009823482

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C. Morelock
Houston, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
Los Angeles, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Massapequa, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
Fort Morgan, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Massapequa, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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