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Description
valve overdrive pedal Cicognani Wembley Tube Overdrive PedalWEMBLEY is an overdrive pedal designed for brown sound old style tone. Ideal for use as both a signal boost and an overdrive. The characteristic that distinguishes it is the faithful saturation typical of the most famous doumble or British amplifiers combined with an impact signal dynamics. Inspired by the brown sound and British sound WEMBLEY ranges from low to mid level gain while maintaining a pleasant feeling like that of historical amplifiers
WEMBLEY is an overdrive pedal designed for “brown sound old style tone”. Ideal for use as both a signal boost and an overdrive. The characteristic that distinguishes it is the faithful saturation typical of the most famous doumble or British amplifiers combined with an impact signal dynamics.Inspired by the “brown sound and British sound” WEMBLEY ranges from low to mid-level gain while maintaining a pleasant feeling like that of historical amplifiers played at middle-high volume.
The 12AU7 tube is used as an input and output buffer in order to offer a better match with the guitar impedances and enrich the sound with harmonics. WEMBLEY, thanks to the clean signal of the valve, offers the possibility of obtaining high gains with low background noise.
ATTENTION! The peak current of the tube in the preheating can exceed 1A (1000mA).
The TIMELESS SERIES is equipped with an internal voltage doubler circuit. For this reason it’s necessary to use a stabilized power supply capable of guaranteeing a maximum working voltage of 12VDC with 500mA continuous.
We recommend to wait a few seconds at power on for a correctly tube pre-heating. This time is also required to discharge the output capacitor and activate the true bypass anti-bump.
The “BLEND” switch offers the possibility of using WEMBLEY as a pure overdrive or as a soft-overdrive mixing the clean signal at 50%.
– OVERDRIVE: 100% overdrive
– CLEAN-OD: 50% overdrive + 50% signal clean
Like all the “TIMELESS SERIES” is equipped with true bypass switches in order to guarantee the maximum transparency of the bypass signal and a hi quality tube, 12AU7
DESIGN: We have designed a new circuit around an innovative, compact, practical and robust chassis. The hand drawn pcb integrates a voltage booster stage able to the valve to ensure a greater signal dynamics.
QUALITY: Quality is very important for us. For this reason we continue to use high quality components; no internal parts in SMD technique; switches and jack gold connectors built in Italy to guarantee a longer life.
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Product Reviews
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024