pokemon player id card Pokemon GO Inspired Team Mystic, Valor or Instinct Player ID Card — Ph
SKU: 20066733928
pokemon player id card

pokemon player id card Pokemon GO Inspired Team Mystic, Valor or Instinct Player ID Card — Ph

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Description

pokemon player id card Pokemon GO Inspired Team Mystic, Valor or Instinct Player ID Card — PhMake It Official Your Pokmon GO Identity Starts Here! ('25 Refresh) Step out of the app and into the real world with this Pokmon GO Inspired Player ID Card fully personalized with your photo, name, team, start year, and title of your choosing. Whether youre a Master, Veteran, Professor, or classic Trainer, this fan made badge lets you wear your Pokmon GO identity loud and proud. Crafted on durable, glossy PVC PET composite, each badge is double sided

Make It Official — Your Pokémon GO Identity Starts Here! ('25 Refresh)

Step out of the app and into the real world with this Pokémon GO Inspired Player ID Card — fully personalized with your photo, name, team, start year, and title of your choosing. Whether you’re a Master, Veteran, Professor, or classic Trainer, this fan-made badge lets you wear your Pokémon GO identity loud and proud.

Crafted on durable, glossy PVC/PET composite, each badge is double-sided with vibrant artwork and includes your selected team emblem (Mystic, Valor, or Instinct), optional display name formatting, and a bold Pokémon-themed layout that feels like it came straight from Professor Willow himself.

⚠️ Poké Balls Not Included:
This card won’t help you dodge that 1HP wild Pikachu, but it might help you make new friends at meetups, raids, and conventions.


  • CR80 Standard Card Size – 3.375” × 2.125” (credit card dimensions)
  • Custom Photo Personalization – upload your in-game style or cosplay shot
  • Pokémon GO Title Selection – choose from:
    • Trainer
    • Master
    • Veteran
    • Elite
    • Professor
    • Novice
    • Other
  • Pokémon Team Choice – Mystic, Valor, or Instinct
  • Display Name Format Options – Trainer ID, Real Name, or both
  • “Trainer Since” Start Year – adds founding pride to your badge
  • Style Options – Card Only, Clip Attachment, or Basic Lanyard
  • Double-Sided Design – immersive front/back Pokémon-themed layout
  • Glossy, Water-Resistant Composite – long-lasting print quality

See the Product Specifications tab for exact customization fields and materials.


EpicIDs’ Cosplay Companion Guide — Pokémon GO Edition

Persona Overview:
This badge isn’t just for cosplay — it’s for everyday fandom. Whether you're a shiny hunter, Gym Leader-in-training, community day regular, or just want to feel more immersed, this card turns your identity into canon-worthy credentials.

Cosplay Complexity:
Beginner-Friendly — All it takes is a badge and some team-colored gear to GO all in.

What You’ll Need:

  • Pokémon GO Inspired Player ID Card (This Item)
  • Your team’s colors (Mystic Blue, Valor Red, or Instinct Yellow)
  • Pokémon GO app open and ready for battle
  • Optional: Buddy plush, Poké Ball props, or your in-game trainer’s outfit

In Action:

  1. Flash your ID at your next raid or GO Fest meetup
  2. Wear it with a clip or lanyard for events and photos
  3. Use it as a conversation starter to swap friend codes

Level-Up Tip:
Pair with your in-game outfit, create a gym badge display, or hand out printed QR friend codes alongside your badge!


This badge isn't just a piece of plastic — it's your *GO-pass* to the fandom. Whether you’re Team Valor’s local legend or a proud Mystic Professor, you’re not just catching Pokémon — you’re becoming the role.


Made for fans, by fans!
Another EPICIDs® exclusive design! Not available anywhere else!
Our exclusive designs make for a memorable, one-of-a-kind gift!
Not affiliated, endorsed, or recognized by the official brand.
Learn about Officially Licensed Merchandise
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 20066733928

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Tinkerer
Houston, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Natrona Heights, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Lake Worth, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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