nuna travel stroller cabin size Nuna BMW TRVL LX Stroller Mica
SKU: 48961243549
nuna travel stroller cabin size

nuna travel stroller cabin size Nuna BMW TRVL LX Stroller Mica

Sale price$19.58 Regular price$21.76
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Description

nuna travel stroller cabin size Nuna BMW TRVL LX Stroller MicaOut around town, on a whirlwind weekend trip, or exploring faraway places an extra hand is always helpful for any parent. At the touch of a button on the push bar, the Nuna TRVL stroller self folds into a super compact, free standing package giving you the convenience and mobility you need to discover the world in style. The Nuna TRVL stroller is ultra lightweight at just 13. 6 lbs.* so its easy to carry with the arm bar when folded or go hands free

Out around town, on a whirlwind weekend trip, or exploring faraway places - an extra hand is always helpful for any parent. At the touch of a button on the push bar, the Nuna TRVL stroller self-folds into a super-compact, free-standing package - giving you the convenience and mobility you need to discover the world in style.

The Nuna TRVL stroller is ultra-lightweight at just 13.6 lbs.* so it’s easy to carry with the arm bar when folded or go hands-free and store away during travel with the carry bag that’s included. It pairs perfectly with all PIPA™ series car seats, creating a sleek-looking travel system with just a click – no adapters needed. City living or jet-setting parents will love the luxe materials and innovative conveniences of this compact and lightweight travel stroller for miles to go.

The Nuna TRVL stroller can be used for infants and toddlers weighing up to 50 lbs. in either the travel system mode or stroller mode.

*without canopy or arm bar

Use

  • In it for the long haul providing smooth strolls from birth to 50 lbs
  • Near flat recline and calf support that raises to convert seat to a carriage position for keeping baby extra cozy
  • Creates a sleek-looking travel system connecting directly with Nuna PIPA™ series car seats with just a click–no adapters needed
  • Folds easily with one hand and stands on its own when folded
  • Ultra-lightweight and easy to tote with carry strap or armbar when folded
  • 1-handed steering and exceptional maneuverability make it a dream to push and turn
  • Front swivel wheels with swivel locks for more comfortable strolls on uneven terrain
  • Quick-release wheels make for an even more compact fold

Safety

  • Simple 1-touch rear-wheel braking system
  • 3 to 5-point no-rethread harness makes it easy to fasten them in

Comfort

  • Shadow reel recline™ provides 1-handed, customizable recline adjustments with more upright options
  • MagneTech secure snap™ is a self-guiding magnetic buckle that automatically locks into place
  • Water-repellent UPF 50+ canopy is easy to clean and provides premium coverage and multiple windows
  • Canopy extends and features airy mesh panels to provide extra comfort for sunny days and warm temps
  • Progressive front and rear-wheel suspension technology provides a smooth ride
  • Removable and rotating armbar fits kids of all sizes
  • 2-position adjustable calf support for growing legs

Premium Details

  • Go hands-free and store away during travel with the included carry bag
  • Luxe leatherette accented pushbar and armbar lend style to your strolls
  • Never-flat airless tires are ready to go for miles
  • Easy access shopping basket holds everything you need for the journey

BMW Collection

  • Metal BMW badge on peek-a-boo window flap
  • BMW Crystal pattern specially stitched into the seat fabric
  • Embroidered BMW logo on calf support
  • Stately black matte frame accented with the iconic BMW Crystal pattern
  • Enhanced wheels with the BMW logo in the center of the spokes
  • Cary bag with Nuna + BMW logo

What's in the box

  • TRVL stroller
  • carry bag

Specifications

  • Dimensions (open): 44"H x 32.5"L x 20.25"W
  • Dimensions (folded): 11"H x 24"L (without arm bar) x 20.25"W
  • Weight: 13.6 lbs. (without canopy & arm bar)
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 48961243549

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Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Dallas, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Fort Morgan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lexington, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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