expensive pothos Pothos Neon Marble
SKU: 6030916227
expensive pothos

expensive pothos Pothos Neon Marble

Sale price$19.82 Regular price$22.02
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Description

expensive pothos Pothos Neon MarbleYou have to love the bold, bright color of Neon Pothos, right? Neon Marble is a fun upgrade! This sport features the golden yellow color youre used to, but with subtle white marble variegation. Its an elegant, but delightfully easy to grow climbing trailing houseplant thats also hard to find. Beautiful, its also versatile. You can enjoy it trailing from a hanging basket, growing horizontally on a desk or tabletop, or climbing up a moss pole or other

You have to love the bold, bright color of Neon Pothos, right? Neon Marble is a fun upgrade! This sport features the golden-yellow color you’re used to, but with subtle white marble variegation. It’s an elegant, but delightfully easy to grow climbing/trailing houseplant that’s also hard to find.

Beautiful, it’s also versatile. You can enjoy it trailing from a hanging basket, growing horizontally on a desk or tabletop, or climbing up a moss pole or other structure. (Tip: Grow it up vertically and the leaves will grow larger as it matures.)

You can enjoy it just about anywhere since it doesn’t need any special care. It’s relatively forgiving if you forget to water from time to time (or are travelling away from home for a couple of weeks). It’s not fussy about humidity or other conditions.

Don’t miss out. Order now we’ll hand-select your Neon Marble Pothos fresh from the greenhouses. Our team will carefully pack it up send it out for shipping—no stores or warehouses in between. Shipping and handling are included in the price.

  •      Easy-care: Neon Marble Pothos grows in a wide range of conditions and is beginner friendly
  •        Beautiful: The white-variegated leaves are a gorgeous contrast to other houseplants with dark green foliage
  •         Long-lived: With good care, it can live for decades, making it a great investment
  •      Can climb/trail to 6 feet or more

[bio]

Plant Bio

 

Neon Marble Pothos is easy to grow. It tolerates low light, but grows best (and shows off brightest coloration) in lots and lots of light. Its ideal spot is within about 3 feet of an east-, west-, or south-facing window. Artificial light works, too, if you don’t have a bright window or patio door.

 

Water as the top half or so of the soil dries to the touch. If you’re not sure if your Neon Marble Pothos needs water or not, it’s usually better to wait as it would prefer to be a bit too dry than a bit too wet. It will start to wilt if it gets excessively dry, but it’s best to prevent wilt if you can.

 

This climbing/trailing variegated houseplant grows well in average household temperatures, but thanks to its tropical roots, it holds up to heatwaves and doesn’t require particular care when the mercury soars. Do try to keep it over about 50F/10C for best results.

 

It does all right in average household relative humidity levels but prefers above-average relative humidity (over 50 percent) if you’re able to provide it.

 

Note: This plant may have some natural degree of toxicity and may cause discomfort or illness if ingested. Additionally, exposure to the sap of this plant may cause discomfort to individuals with a sensitivity to it upon contact. Grown for ornamental purposes and not intended for human or animal consumption.

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SKU: 6030916227

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Tinkerer
Birmingham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
West Palm Beach, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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