can you buy night vision goggles AB Night Vision RNVG Binocular NVG – Cold Harbour Supply
SKU: 82072718
can you buy night vision goggles

can you buy night vision goggles AB Night Vision RNVG Binocular NVG – Cold Harbour Supply

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Description

can you buy night vision goggles AB Night Vision RNVG Binocular NVG – Cold Harbour SupplyThe RNVG is designed as the most rugged night vision goggle available. While most NVGs are built with molded polymer housings, the RNVG features a 7075 aluminum chassis for unsurpassed rigidity and structural strength. All articulation points have been beefed up to increase impact resistance, giving users one tough goggle. Designed and machined at AB NightVision, the Ruggedized Night Vision Goggle is ready to face the toughest customers and harshest

The RNVG is designed as the most rugged night vision goggle available.  While most NVG’s are built with molded polymer housings, the RNVG features a 7075 aluminum chassis for unsurpassed rigidity and structural strength.  All articulation points have been beefed up to increase impact resistance, giving users one tough goggle.  Designed and machined at AB NightVision, the Ruggedized Night Vision Goggle is ready to face the toughest customers and harshest environments!

This build utilizes lenses and intensifiers of the users choice Featuring  Photonis Echo 1800-2200 FOM White PhosphorPhotonis Echo+ 2200+ FOM, or Photonis 4G High Gain White Phosphor MX-10160 auto-gain image intensifier tubes, each RNVG is cleaned, assembled, purged, and tested in-house with precision tools using our digital purging rig, downdraft table, and clean room. 

Each device will also be tested and collimated using our in-house Hoffman night vision test set and a full test report will accompany each unit.

Traditionally, the weakest point in a night vision goggle is the joint between the optic pods and the bridge.  Both the optic pods and bridge in the RNVG are machined from solid billet 7075 (a material that is 36% stronger than most common steel), to give end users the strongest NVG on the market.  Careful design and advanced machining keep the weight down to 20 oz. with a battery installed.

The RNVG eliminates exposed wires – something commonly found in ANVIS-style night vision goggles.  As the optic pods traverse during interpupillary adjustment, they ride across an electrical contact strip.  This provides much increased weather/element resistance and reduces a traditional failure point.  IP adjustment is accomplished with by turning dual knobs on either side of the bridge; the same as any traditional ANVIS goggle.

The RNVG utilizes a single CR123 battery, and comes with an auxiliary power connector for use with ANVIS-style auxiliary battery packs with a LEMO port.

Each device will also be tested using our in-house Hoffman night vision test set and a full test report will accompany each unit.

Controls are simple.  If you are familiar with a PVS-14, you will be right at home with the RNVG.  A standard PVS-14 power knob is located on the front of the bridge.  It features on/off controls, and active IR illuminator mode.  Just like a PVS-14, simply pull the knob out and twist it all the way to turn on the built-in infrared illuminator.  The RNVG features a dovetail mount interface.

Lens Options

Here at Cold Harbour Supply, we are happy to offer some of the widest ranges of lenses available to our customers based on their specific operational needs.

See our lens guide here to learn more. 

Noctis (Formerly Carson) Milspec Lens Set

  • US Milspec lens meeting MIL-PRF-A3256342A tests
  • Excellent light transmission, leading flare suppression and resolution rendering
  • Flat low distortion image
  • Diopter markings for easy diopter settings

Photonis Defense Boomslang 50° Wide FOV

  • 25% increase of FOV
  • 10% increase in light transmission over milspec lenses
  • Above  MILSPEC IP68/MILSTD 810 immersion tested
  • Lighter than milspec optics

RPO NVD-N 4.0 Lens Set 

  • All of the benefits of the legacy RPO 3.0 lens system but with a widened eyepiece with eye relief and eyebox similar to Noctis Milspec lenses
  • Paired with RPO 3.0 objective as recommended by RPO, with superior light transmission, excellent centre resolution 
  • Ultralight - Up to 30% weight savings on any NVG

MBS Optics ULR Lens Set

  • 10% decrease in overall system weight
  • Excellent light transmission and flat, distortion-free image
  • Ruggedized diopter and objective housings for enhanced durability
Specifications
Material 7075 Aluminum alloy
Tube Type 18mm MX-10160 tubes
Figure of Merit (FOM) SNR x LP/mm

Photonis Echo (1800-2200FOM)
Photonis Echo+ (2200+FOM)

Weight

569g with standard optics and a battery

Power Supply CR123 onboard OR external battery pack via LEMO port
Runtime 16+ hours
Lenses US Milpsec by Noctis (formerly Carson)
Field of View 40º
Interpupillary Adjustment Range 51-73mm
Diopter Adjustable +2 to -6
Submersion and Dust Rating Up to 20 metres
Mount Style Built in dovetail mount
Onboard IR Illuminator Yes


INCLUDED

  • AB Night Vision RNVG 
  • Cold Harbour Pro Case or Soft Case Depending On Availability 
  • Hoffman test report and tube spec sheet
  • 10 Year Cold Harbour Supply Warranty 

 

All Green Phosphor devices will ship with FREE amber filters.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 82072718

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Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Louisville, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Chelsea, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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